Walk to the purple Blink Pad to charge your Blink Power
Blink Down, skipping over one grassy area
Blink Right skipping over one grassy area
Blink diagonal up/left
Blink Diagonal Left/Down
Blink Right again
With two blinks left on your glove, carefully walk through the spikeball room
Step on the square button, then Blink diagonal Right/Down to a spot past the round buttons.
Carefully go back past the spikes.
The key to the next point is to hit the White button Last and the yellow button Next to last so the turtle by the gates doesn't take off in a wrong direction.
When you are done with the buttons, you will need at least 6 charges on your glove to exit WITH the bonus coins.
Walk up and step on the yellow Pop pad to charge your Pop Glove
Ride the red transporter up, hit orange turn button
Red transporter down, get off.
Ride Orange transporter to the left, get off
Back on Orange transporter to press the blue button
Back on Orange transporter to go back to the left.
Ride Red transporter up, hit orange turn button
Ride Red transporter down.
Ride Orange transporter up, hit Purple button
Ride Top Red transporter down, hit Orange turn button
Back on the Red transporter Up, get off
Back on the Red transporter down, step up diagonal to orange transporter
step to right orange transporter
step back to left orange transporter riding it to hit Green button
step back to Orange transporter riding to the other Orange transporter to hit light blue button
step back to Orange transporter
Use Pop on the Orange Turning button
step to next orange transporter which has turned facing down and ride to the bottom shore.
Use Pop On the yellow button.
Either Pop the white button, or ride up and hit it and ride back (In case you wasted a shot somewhere)
you should have at least 6 charges left on the glove and the turtle in the water between the light blue and purple gate.
Walk across the open gates and Pop the button to the right of you to raise a bridge.
Keep walking into the corner and Pop the button above you to raise another bridge and the transporter to get the bonus coins.
Walk back to the open red gate and pop the last three buttons to raise the last three bridges.
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