World 10 - Level 10
One Last For The Road


A gigantic level - no one said saving Wonderland would be easy! You'll have to figure out some details on your own, but here are some hints and tips to complete the final level of the game.

You begin in Area Zero. Your task is to clear the path to the outer ice rink which will allow Stinky to travel to the three outside Areas, while Loof stays in Area Zero to help.

Step onto the yellow "x" and back again to create pool of water. Use one of the yellow boxes to fill it, and the other two to (a) guide the Z-Bot into the water and (b) destroy the two Kaboom!s next to the two boxes blocking the red teleporter. To do this you will need a fourth box... pick one from the left of your starting position.

Move Loof to the Yellow and Purple Button. Using careful timing, de-activate the two gates so that a fireball from the cannon travels all the way through the corridor and eliminates the Coily blocking your path. Listen carefully to the rythm of the cannon to get the correct timing.

The timer button for the conveyor belts is now accessible. Use Loof to step on and off it (at the right time!) while Stinky is on the ice path in order for Stinky to get off at each of the three outer areas.

In Area One you must create a path through the pools of water. Think things through before trying this out.

Area Two requires you to carefully circumvent the pillars while avoiding the Kaboom!s.

Area Three is a stress test for Frazzled nerves. Get both Stinky and a box through a rain of cannon-fire intact to collect the final coin.

Once all areas are complete, Stinky can return to Area zero, and Stinky and Loof can enter the yellow teleporter, and that's all there is to it. Or isn't it?